About Papa Louie: When Pizzas Attack - Play for Free! | Poki

Papa Louie: When Pizzas Attack! is a platformer built around a strange rescue mission: the Infamous Onion Ring has turned Papa Louie's regular customers into gooey pizza monsters, and it's up to you to save them. Armed with a paddle and a stock of pepper bombs, you fight and glide your way through the stages that hold them.

Each of the 12 stages is its own contained level rather than an open world, so a session is a tight run from start to finish: punch through weaker monsters, save pepper bombs for tougher ones, and keep an eye on your coins so you can restock supplies from Big Pauly between stages.

Controls

  • Arrow keys — walk
  • Space bar — jump
  • Hold Space bar — glide
  • Z — punch
  • X — throw a pepper bomb
  • Hold Z while walking — poised walk

Tips

  • Pepper bombs are limited, so save them for monsters that are awkward to reach with a punch rather than using them on every enemy you pass.
  • Gliding costs you forward speed, so save it for gaps and drops rather than holding Space through open ground.
  • Visit Big Pauly whenever you have spare coins — running out of pepper bombs mid-stage with no backup plan is the fastest way to get stuck.

It's a good fit if you already enjoy the Papa's restaurant games and want to see the same cast of characters in a side-scrolling platformer instead.

Papa Louie: When Pizzas Attack - Play for Free! | Poki FAQ

What are the controls for Papa Louie: When Pizzas Attack!?
Arrow keys walk, Space bar jumps (hold it to glide), Z punches, and X throws a pepper bomb. Hold Z while walking for a poised walk.
What is the goal of the game?
Clear each of the 12 stages by fighting through pizza monsters to rescue the customers the Infamous Onion Ring turned into food.
How do pepper bombs work?
You buy pepper bombs from Big Pauly using coins you collect, so it pays to save them for tougher monsters instead of using them constantly.
Who made Papa Louie: When Pizzas Attack!?
It was developed by Flipline Studios in 2006 and later ported to HTML5 by AwayFL.

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