About Orange

Orange is a minimalist logic puzzle from bontegames, the studio behind a series of single-color puzzle games. Each of its 25 levels has exactly one goal: figure out the trick that turns the whole screen orange. There's no score, no timer, and no way to fail — just a puzzle to work out.

The fun is in the surprise. Every level looks deceptively simple at first glance, and the solution is rarely the obvious one — expect to click around, experiment, and occasionally stumble onto the answer by accident before you understand why it worked. Solving one gives no clue about the next; the whole point is that the logic resets every time.

Controls

Mouse only for almost every level — click and drag around the screen to find each puzzle's trick. A handful of levels also expect a keyboard press, so keep a hand near the keys if a screen doesn't respond to clicking alone.

Tips

  • If clicking around does nothing, try dragging instead — several levels hide their solution in a drag rather than a click.
  • Nothing in this game is timed or punished, so there's no reason not to click on everything visible before moving on.
  • Stuck levels are usually solved by paying attention to something small and easy to overlook, like a barely-visible edge or object, rather than a hidden combo of moves.

It's built for short bursts — a level or two at a time is enough, and it suits anyone who likes lateral-thinking puzzles more than reflex or skill challenges.

Orange FAQ

What's the goal in Orange?
Each of the 25 levels has one goal: find the trick that turns the whole screen orange. There's no score or timer.
Can you lose or fail a level?
No. There's no fail-state or time limit — you're free to click around and experiment for as long as you like.
What are the controls?
Mostly mouse — click and drag around the screen. A few levels also expect a keyboard press if clicking alone doesn't do anything.
I'm stuck on a level — any tips?
Try dragging instead of just clicking, and look for small or easy-to-miss details on the screen — the solution is rarely the obvious one.

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