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Orange is a small, sharp puzzle game by Belgian solo developer Bart Bonte, built around one rule: turn the whole screen orange. Across 25 levels, that rule resets from scratch each time — a shape that looked purely decorative turns out to be the key, a color you'd normally ignore is the actual target, and the click that solved the last screen does nothing at all on this one.
There's no score, timer, or fail state pushing you along. Each level is really a small riddle: look at what's actually clickable, notice what changes when you click it, and work out the sequence that ends with everything orange. It's part of Bonte's long-running series of single-mechanic puzzle games, alongside Yellow, Black, Blue, Green, Pink and Sugar, Sugar.
Controls
Mouse only. Click on shapes, objects and hidden hotspots to interact with whatever a level puts in front of you — there's no keyboard input.
Tips
- Click on everything in a scene at least once before deciding a level is impossible — the working element is rarely the obvious one.
- Stuck? The light bulb button in the top-right corner gives hints, and most levels have more than one — keep clicking it if the first hint isn't enough.
- If a puzzle looks like a familiar game (a slider, a switch, a counter), try doing the opposite of what that game normally asks for.
Good for short breaks: 25 quick, self-contained puzzles with nothing to grind and nothing to lose by trying an idea.
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