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Short Ride is the sequel to Short Life, and it swaps the original's on-foot protagonist for a bicycle. You ride through short, trap-lined courses — spikes, blades, and hazards — with ragdoll physics that let your rider tumble, bounce, and lose limbs in a way that reads as darkly comic rather than gory.
The mechanic that sets it apart from a plain obstacle run: a crash doesn't automatically end things. As long as the bike still has both its wheels after a spill, you can climb back on and keep riding rather than restarting from scratch. Levels are short, so a bad run costs you seconds, not minutes, and loose stars scattered along each track give you something to chase on a clean pass.
Controls
- Left Arrow or A: lean/move left
- Right Arrow or D: lean/move right
- Up Arrow or W: accelerate
- Space: get on or off the bicycle
Tips
- Balance matters more than raw speed — losing control mid-jump usually costs more time than easing off the throttle would have.
- A fall isn't always a restart: if the bike keeps its wheels, it's often faster to climb back on and push through than to reset the level.
- Grab stars that are directly on your line, but don't detour toward one if it means riding closer to a trap than you have to.
It's a good fit for anyone who enjoyed the original Short Life's ragdoll chaos and wants short, retry-friendly runs rather than a long campaign.
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