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You're a small, dark creature drifting through a gloomy forest, and the only way forward is up. Hold the mouse button and you rise; let go and you drop, so every stretch of the level becomes a rhythm of short taps and longer holds to thread through spike traps, closing gates and narrow gaps without smacking into them.
There's no score to chase and no timer pressing you — just one long obstacle course that ends at an exit pipe. Miss a trap and you're back at the start of that section, so runs tend to be short bursts of trial and error rather than one clean pass.
Controls
- Hold the left mouse button to fly upward
- Release to fall
Tips
- Tap in short bursts near tight gaps instead of holding — full holds are for open stretches
- Watch the trap ahead, not your creature, so you have time to react
- If a section keeps beating you, slow down; most traps have a fixed rhythm you can learn
Runs in the browser, no download needed. Good for a few quiet minutes rather than a long session — it's a slow, moody flying game more than a fast-action one.
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